PvP and The Economy: An Interview

posted by on 8th February 2010, at 11:23pm

As most people know, Pvp and the economy are two closely related subjects. I had a nice conversation with a good friend, Chris (xXturtXx) to talk about how these two subjects are related.

Q. What do you think brings the most GP into Runescape via Pvp?
A. I’d have to say statues are the items that bring the most gp into Runescape.

Q. Do you think the items lost in Pvp equals the money made from drops?
A. On average there is 1m brought in for every 500k lost. At least from my view and what I’ve gotten as drops. But seeing people 76k there is a lot more brought in due to that.

Q. Did the 76k update stop the people doing this, and do you see large amounts of people still doing it?
A. The 76king update didn’t really kill 76king. It just introduced plans of 3 or more people taking part. Player A would kill B, B would kill C, and C would kill A.

Q. Is 76king the cause of most of the inflation from Pvp?
A. Yes, there is others but 76king does cause most of the inflation by far.

Q. Does the amount of items lost when PVPing make items raise in the GE because there are less of that item?
A. Buying back armour is probably the easier part of losing items. But items such as Dragon Scimitars, Berserker Helms, Dragon Daggers, and bolts are harder to buy back because they have reached their max cap and can’t be obtained from drops of monsters, or just aren’t made that often from skillers.

Q. How often do you get drops worth millions of GP?
A. Depending on earned potential I’ll get drops that total 1m+ GP fairly often. Sometimes I’ll only get what the opponent was wearing, so those only are about 500k.

Q. Going back to the old Pking system of the Wildy, do you think it was easier to make money back then, or make money now?
A. Counting out inflation and 76king? I think the old style of wildy had the same profit as todays Bounty Hunter and Pvp worlds. Pvp weapons might have brought more profit but it just depended on ho much the other player risked back then. Whips were easier to lose so pkers would sometimes risk them and so that would be a profit to math these new Pvp weapons.

Q.Would you suggest new players to use Pvp as a way to make money?
A. I wouldn’t suggest new players to use it but maybe after they are around Runescape for a couple months and find a secondary way of making money, then they can learn how to pk and hopefully come out on top. But even an experienced pker will need to use his skills in times of emergency when he losses a lot but doesn’t have enough money for supplies.

Q. For an average pker, do you think the drops outweigh losses?
A. Yea, drops definitly outweigh losses. As long as your killing someone for every death you should at least be coming out with a small profit.

If you have any suggestions for future articles, please send me a pm on the forums.

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  • Mi Thrill Says:
    9th February 2010, at 8:20am

    Just my opinion, but I think there should be harder PvP system in Runescape.

    So that MOST of the people would be kinda even with their GP wins/losses and only top 1-3% PKers have access to huge profits.

    I mean, death is not a penalty anymore. And winning is not such a victory anymore. The thrill of PKing, for me it’s gone :S
    I’d rather PK in a game where if I lose I really lose something, and if I win I can really enjoy it. It makes the whole PvP more exciting and pushes you to focus on what you’re doing.

  • xXturtXx Says:
    15th February 2010, at 8:50pm

    i agree with with you partly mi thrill. some of the thrill has gone away. When i learned about death potential it lost its touch alittle bit by thinking “hmm i dont mind dieing anymore as much as i used to since ill get it back easily later”

    Fixing that would probably put the economy back into check, but how would this be fixed is the question. Until it is we’ll just keep seeing inflation and alot more rich players than seen before pvp worlds/bh came out.