Top 10 All Time Quests to get Started and Completed Part 1

posted by on 11th July 2010, at 1:52am

Because I’m totally stumped for articles to write, and it’s getting harder to pick good article topics, I’m going to talk about some of the quests that should be at the top of your “quest list”. Some of my picks are going to be quest series so remember to do all of them. I’ll list them in case you’re not sure which ones I’m talking about. So to not keep you waiting, these are my top 10 quests (or quest series) you should do as soon as possible:

10. As a First Resort…

Quests requirements needed to start: Zogre Flesh Eater

Level/Other requirements needed to start: 48 Hunter, 51 Firemaking, and 58 Woodcutting

Difficulty: Experienced

Just like All Fired Up, I`m picking this one for the reward. Before I tell you why I picked it, I want to talk about it. This quest is all about getting Oo’glog prepared for being a resort. You need to hunt, burn and get rid of every last pest in Oo’glog, along with making everyone look reasonable for when people come to the resort. That’s really it to the quest.

The reward is a new pet, along with 5 pools that you can use, which each give a different bonus. I am an avid Hunter, and the area around there is the best place to get to 99 (relating to my Miscellaneous Hunter Training 3). This pool is right near the agility shortcut to the village and boosts Hunter by a useful amount. Going West, you will see a pool that raises Constitution well past the limit of 990 (if your constitution is in the range of how much it boosts by), up next you get a pool will get unlimited run for about 10-15 minutes. Next pool is a pool that raises your Prayer, and finally a pool that makes Bandos followers not attack you.

9. Heroes’ Quest and Legends’ Quest

Quests requirements needed to start:
Heroes’ Quest: Shield of Arrav, Dragon Slayer, Druidic Ritual, Lost City, Merlin’s Crystal
Legends’ Quest: The Family Crest, Heroes’ Quest, Shilo Village, Underground Pass, Waterfall Quest

Level/Other requirements needed to start:
Heroes’ Quest: 56 Quest Points, 53 Cooking, 53 Fishing, 25 Herblore, 50 Mining
Legends’ Quest: 108 Quest Points, 50 Agility, 50 Crafting, 45 Herblore, 56 Magic, 52 Mining, 42 Prayer, 50 Smithing, 50 Strength, 50 Thieving, and 50 Woodcutting

Difficulty: Experienced and Master respectively

I put these two quests together because the story lines are very nice, plus the end result is very rewarding. They are both long quests so be ready to sit back and enjoy it.

In Heroes’ Quest, you go all throughout the world, find items, exploring new areas, and work with another gang to get some statues. The rewards also might get you a level or two! Upon completion, you will unlock the ability to buy and wield the Dragon Battleaxe and Mace, which will either give some strong attacks, or raise your stats to make you hit higher than you could ever imagine. Along with being able to wield those weapons, you get access to a Blue Dragon, all by itself. No Baby blue dragons, a safe spot – perfect. You also get the only place (to my knowledge) to recharge your glories whenever you want. Also along with the package, some runite ores located in the basement to mine. There are other high level ores but Runite is the most noticeable.

Now for Legends’ Quest. While the stats needed to complete the quest are high, the reward is useful; you get up to 30k xp if you use it all towards one skill. You also get to wear the Legends cape (which might be useful if you can’t afford an Obsidian cape) and the Right half of the Dragon Sq Shield (the left half is a drop). You also get to buy keys and Mithril Seeds (a hunter’s worse nightmare, as they make it so that a trap can’t be put down where the flowers are planted).

8. The Plague Quest Series

Quests in the Series (In Order): Plague City, Biohazard, Underground Pass, Regicide, Roving Elves, Mourning’s End Part I, Mourning’s End Part II, Within the Light

Related Quests: Waterfall Quest, Sheep Herder, Catapult Construction

Difficulty: Varies from Novice all the way to Master

This is one of the most in depth quests series Jagex has made and it doesn’t look to be stopping any time soon. The comprehensive amount of useful rewards is why I chose this series to be my 8th pick. The whole quest series goes from Ardougne, all the way to the elven lands of Tirannwn. Prifddinas looks to be the logical location for the next quest, but with Jagex, we’ll never know until they actually release the quest.

This whole series has opened up the West half of the map, and a place that people go often (depending on what they are doing). Some of the notable rewards are from the higher level quests (as it should be). In Roving Elves, Crystal shields and bows are introduced, with  50 Agility needed to wield them. Within the Light allows you to teleport directly to the Temple of Light (which is right beside the Dark Beasts). Mourning’s End Part 1 give you access to Lletya, and tiny teleport crystals to get back to Lleyta quickly. Overall you get a lot of good xp from the quests. You go into a really deep story line and it’s fun to go trekking around in the new land.

7. Lunar Quest Series

Quests in the Series (In Order): Lunar Diplomacy and Dream Mentor

Quests requirements needed to start:
Lunar Diplomacy: Lost City, The Fremennik Trials, Rune Mysteries, Shilo Village
Dream Mentor: Lunar Diplomacy, Eadgar’s Ruse

Level/Other requirements needed to start:
Lunar Diplomacy: 61 Crafting, 40 Defence, 49 Firemaking, 5 Herblore, 65 Magic, 60 Mining, and 55 Woodcutting
Dream Mentor: 85 Combat

Difficulty: Experienced and Master respectively

Ah, the Lunar Series, god quests if you have a really high magic level. During these quests, you will learn about some of the big figures on the Lunar spell book side, along with gaining access to a runecrafting altar. There is a story line that goes along with another series that I’m going to talk about in the next article, but it comes more into it near the end of the series. I picked this quest to be at #7 just due to the fact that there is only 2 quests in the series right now.

Dream Mentor is a short, but challenging combative quest with about 40k worth of xp given as the reward, along with unlocking the rest of the Lunar Spells. Lunar Diplomacy only has about 10K worth of a xp reward and unlocks the basic Lunar Spells, along with some starter Astral runes. Completing Dream Mentor really unlocks the island, as you get access to a band booth that you don’t need to be wearing your seal to use it. The spells are really the only reason I placed it here because of how useful they are.


Now because there is way too much to talk about if I go on, I’m going to end it here. Next article will include 6-4, and finally 3-1 will end it off. Get these quests done so you can start right away on the quests I have picked in my next article. This is all I have for now, Tim Out!

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