At last it’s that time of the year again when little kids get to gain weight over tremulous amounts of chocolate, when girls get an excuse to dress in obnoxious Hooters outfits, and when Runescape has their annual Halloween event. I forced myself to login to Runescape after getting my orders that I was to [...]
Everyone has visited the major places in Runescape. Varrock, Falador, The Grand Exchange, and other such points of interest. However, in such a large game, there must be places little visited as well. Places that sit alone in silence, watching players walk by without even giving a second thought. Welcome to the giant volcano. This place [...]
Jagex’s big update of September is Distractions and Diversions. It’s really not a single update, but a few organized into a category. Each event moves to a different location each week. The first part of D&D is Balthazar Beauregard’s Big Top Bonanza. From here on out I’ll refer to it as the circus, since Balthazar Beauregard’s [...]
Even though people may say that Runescape is just a game that is only for entertainment, the game can actually teach many ethical skills to players. Much like how video games have been proven to help thinking and problem solving, Runescape can do the same if you delve deep enough into the game. Here are [...]
As of Friday, August 15, 2008, there are 24 skills in RuneScape. Some support each other, like woodcutting supports fletching. Ever since RuneScape’s creation there have been ideas for many new skills to add, from Flying to Engineering to many others. One of the most popular ideas was a Necromancy or Summoning skill, which was [...]
Until recently, RuneScape has always had very poor graphics compared to other games of its kind, such as World of Warcraft, Guild Wars, and many other MMORPGs. With the graphical update, it now has competitive graphics, and some textures are believed to be better than those in World of Warcraft. But what if RuneScape didn’t [...]
Since the release of Jagex’s “An Image of the Future” a week or so ago and the more recent “An Image of the Not-Too-Distant Future”, I’ve been thinking about what sorts of things the new level of detail could provide. As well as the increase in polygon count (which in turn, allows finer and more [...]