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	<title>Comments on: Trio Tricksters</title>
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		<title>By: Alex 43</title>
		<link>http://informer.rsbandb.com/article/2009/11/2621/trio-tricksters.htm/comment-page-1#comment-1076</link>
		<dc:creator>Alex 43</dc:creator>
		<pubDate>Thu, 05 Nov 2009 19:02:56 +0000</pubDate>
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		<description>I agree; if money is involved, I imagine clans will form purely for the cause should they need 10+ people to pull it off, and it wouldn&#039;t be that easy. As for coding it, from a programmer&#039;s point of view, it actually doesn&#039;t sound too hard. Simply create a list of previously &quot;own&#039;d&quot; players in every player object that you can&#039;t 76K off and have it shift over with every kill, removing the player at the end.

It&#039;s a flawed system, but anything else would most likely cause an uproar. What can they do?</description>
		<content:encoded><![CDATA[<p>I agree; if money is involved, I imagine clans will form purely for the cause should they need 10+ people to pull it off, and it wouldn&#8217;t be that easy. As for coding it, from a programmer&#8217;s point of view, it actually doesn&#8217;t sound too hard. Simply create a list of previously &#8220;own&#8217;d&#8221; players in every player object that you can&#8217;t 76K off and have it shift over with every kill, removing the player at the end.</p>
<p>It&#8217;s a flawed system, but anything else would most likely cause an uproar. What can they do?</p>
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